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However, there is a small bit in me that wants to do something grander with Xen, especially after what I've seen in Black Mesa. I also try to keep the original Half-Life experience intact as much as possible, so chances are high that I won't be making large changes. Next to that, a portion of the player base didn't like Xen because it strayed too much from the experience of the first portion of the game. Everyone knows (and agrees) that the Xen chapter was rushed by Valve to get the game out. Q: What about Xen? Are you making big changes to this just like Black Mesa did?Ī: I'm not sure. It depends how much motivation I have left after being done with the entire Half-Life campaign. There are no sources for those maps either but it's small enough to be made from scratch in a reasobable amount of time. Too much for my self to take on, unless I have 10 years of non-stop free time ). These would have to be redone fully from scratch. Due to Half-Life:Source I was able to get somewhat intact sources to the maps but these do not exist for Opposing Force and Blue Shift. Q: Are you adding Opposing Force, Blue Shift, Uplink or any other expansion?Ī: Probably not. You'll find that landscapes have been redone fully from scratch. I've taken most liberties with outdoor areas. Then I was forced to make some adjustments to make the maps fit again. One exception is when maps overlapped eachother around a level change point. You'll not be finding new corridors and rooms. I'm adding extra details and add background scenery but in most cases I keep the original designs intact. Merging too many maps together will make you break those limits and the map cannot be compiled or loaded.Ī: Mostly no. Q: Why aren't you merging more maps together?Ī: The Half-Life engine (also known as Goldsource) is very limited. I was able to reverse engineer back to the original sources using the entity information from decompiled Half-Life maps. These sources were created from decompiled maps from the Half-Life:Source port. Q: How did you get the original map sources? Do you know someone at Valve?Ī: I do not know anyone at Valve and I do not have the map sources. This gives me the chance to change Half-Life in more ways than just the looks. #HALF LIFE OPPOSING FORCE FULL VERSION DOWNLOAD MODS#Other MODs have mostly just changed the artwork (models, sounds and textures) but were not able to change the core of the game: the map design. Q: There have been loads of Half-Life improvement MODs. You can imagine it will take a long time for just one person to completely remake Half-Life, so I don't even dare to put a release date on it. Q: When will Half-Life: Enriched be done?Ī: There is no set release date, but I've made it a habit to release Alpha builds containing new content regularly (every few weeks, mostly). (or rather: Answers To Questions I Presume People Might Have) You'll be able to play this on legacy hardware going all the way back to Windows 95. Half-Life: Enriched will support all Half-Life versions, including the old retail release (also known as WON Half-Life). #HALF LIFE OPPOSING FORCE FULL VERSION DOWNLOAD FULL#Full support for all Half-Life versions #HALF LIFE OPPOSING FORCE FULL VERSION DOWNLOAD UPDATE#All original models will recieve and update to their texture resolution and poly count, while retaining their original 1998 style. ![]()
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